Blue Protocol: Star Resonance Interactive Maps & Locations

Blue Protocol: Star Resonance Interactive Maps

Explore Asteria Plains Map, Asterleeds Map, Moonshadow Wilds Map in Blue Protocol: Star Resonance with BPSR, Bosses, Guides, Maps, Rare Spawns, Engram Hubs, plus more locations brought to you by The Hidden Gaming Lair!

12
Maps
9,993
Locations
Jun 9, 2026
Last Updated
In-Game Companion AppLive overlay with player tracking and auto-discoveryGet it free โ†’View all 12 maps โ†’
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Website Updates

Tuesday, June 9, 2026

Enhanced Presets

Presets can now do a lot more:

  • Save sizes & alerts, not just filters โ€” when you save a preset, pick what it captures: active Filters, your icon sizes, and your audio alerts. Applying it restores exactly those.
  • Drag to reorder โ€” grab the handle and arrange presets in any order (e.g. one per map).
  • Export & import โ€” share a single preset as a file with a friend; importing adds it to your list without overwriting your other presets or profile.
  • Plus one-click Update (re-save a preset to your current setup) and an active highlight on the preset that matches your current view.

Per-Filter Live Mode

Live mode is no longer all-or-nothing. Set it per filter โ€” choose whether each one shows as Predicted, Combined, or Live. For example, track bugs live while keeping ore as predicted locations.

See Your Active Audio Alerts

Ever wondered where that ping is coming from? Settings now lists every enabled audio alert in one place, so you can see and turn off exactly what's making sound. You can also enable an optional notification that names the alert that just fired.

More Reliable Peer Link

Peer Link now runs on our own signaling server instead of a shared public one โ€” fixing the intermittent "can't connect to peer mesh" drops some of you ran into.

Bug Fixes

  • Audio alerts no longer ping for nodes you've already marked as discovered.
  • "Mark discovered" (F10) now works in Live mode and correctly greys out / hides respawning nodes across all view modes.
  • Shared route/filter files that had stopped showing on the map now import and display correctly again.
  • @Palia: amber-encased fishing hotspots are now a separate (infected) filter โ€” they don't give starred fish, so you can hide them when hunting for stars.

Sunday, May 31, 2026

Community & Synced Filters

In the My Filters section you can now browse Community Filters โ€” filters shared by other users. This is an early test feature and I'd love your feedback! Browsing requires an account.

Your existing private and shared filters can now sync with your account too. Without an account they stay in your browser only; with an account they're stored server-side and synced across your devices.

Peer Link

You can now set a player name and color in Peer Link, shown to others in your group. Makes it much easier to tell teammate icons apart on the map.

FAQ Channel

The https://discord.com/channels/320539672663031818/1038352744341311528 is now synced with the website FAQ, so both stay consistent and are easier to maintain. If anything's missing or unclear, let me know.

Reset Audio Alerts

App settings now has a one-click Reset all for per-filter audio alerts โ€” turns every alert back off (separate from Mute All, which only silences them).

New Server Provider

I moved all projects from Vercel to Bunny โ€” more control and lower hosting costs. This should also fix connection issues for users in Russia and other regions that often block Vercel or Cloudflare.

Bug Fixes

  • Height indicators (up/down arrows) are visible again โ€” and now show for live spawns too
  • Fixed duplicate "Other Player" icons
  • Fixed custom node names not displaying
  • Mobile: Whiteboard and Peer Link now open from the map-tools menu
  • Palia: restored missing Lumberjacking filters (flow-infused saplings)

Tuesday, May 26, 2026

Live Mode is now a Tri-State Control

The Live Mode on/off toggle has been replaced with a three-way segmented control: Predicted, Combined, Live. Pick what you want to see on the map at any moment.

  • Predicted โ€” only the static and predicted spawn data are visible. No live tracking.
  • Live โ€” only spawns confirmed by the apps live reading. Permanent landmarks (vendors, towns) stay visible. Dynamic predictions are hidden โ€” you only see what's actually there right now.
  • Combined โ€” both modes layered: predicted spawns render faded, live-confirmed spawns render in full color. You see everything that could be there, with clear visual distinction for what's currently there.

The F5 hotkey now cycles through the three modes (was "Toggle Live Mode", now "Cycle Live Mode").

Performance Improvements

The overall rendering performance in the apps should be improved during player movement and panning the map.

Filter Search

A new search input inside the filter panel narrows visible filter groups + values by display name. Matching groups auto-expand and non-matching values are hidden, so you can find a filter without scrolling through dozens of categories. Works in all 18 supported languages.

The old "Expand all / Collapse all" toggle has been removed.

App Lineup Changes

  • Avowed Overwolf app and Hogwarts Legacy Overwolf app are deprecated. Both games are still fully supported in the THGL Companion App.

UI Fixes

  • Dialogs that were rendering partially off-screen (especially in small overlay windows) are now properly clamped to the viewport
  • Marker tooltips with high contextual content no longer get cut off when near the screen edge

Monday, March 30, 2026

Major Layout Redesign

The header and navigation have been completely reworked across all platforms (Web, THGL Companion App, Overwolf) to maximize map area and create a consistent, streamlined experience.

Fewer Ads, More Map

  • Desktop: some ads are hidden when the filter sidebar is collapsed, giving you a cleaner map experience
  • Mobile: reduced from two ad containers (floating video + banner) to a single 320x50 bottom banner
  • "Get AD-Free" badge made more compact

New Header Layout (Web)

  • Replaced the left sidebar with a compact game switcher dropdown in the header
  • Social links (Discord, GitHub, Reddit) now sit inline in the header on desktop, and in the nav dropdown on mobile
  • Legal Notice, Privacy Policy, and Consent links moved into the nav dropdown on all screen sizes
  • Removed the Info button โ€” all its content is now in the nav dropdown
  • Settings and Account buttons use outline style for better visibility
  • Account icon changed from Heart to CircleUser for clarity

New Header Layout (THGL Companion App)

  • Streamlined to just Settings, Account, and a burger menu in the header
  • Hide Controls, Overlay/Desktop/Both toggle, and Live Mode always visible in the header on all screen sizes
  • Burger menu contains social links (Discord, GitHub, Reddit), Debug Snapshot, and legal links
  • CircleUser icon for account, consistent with web

New Header Layout (Overwolf)

  • Rebuilt header with own 32px design (no longer shares the 54px web header)
  • Game switcher with compact icon fits the smaller header
  • 2nd Screen Mode, Live Mode, and Hide Controls always visible
  • Settings and Account as outline buttons, burger menu for socials, debug, and legal links
  • Debug Actors button now a compact icon instead of full-width text button
  • "Show controls" hint text reduced for a cleaner overlay experience

Grouped Map Controls

  • Map controls (Compass, 3D, Zoom, Home) and action buttons (Whiteboard, PeerLink, Node, Drawing) are now compact grouped strips
  • On mobile, a single button opens a popover with all controls
  • Action clicks close the popover; map control clicks don't
  • Consistent 32x32px button sizes across all groups

Collapsible Filter Panel

  • Filters collapse on mobile by default for more map space
  • A floating "Filters" button appears when collapsed
  • Slide-in/out animation via CSS left positioning
  • Expand/collapse toggle for small/large filter mode on desktop

Marker Tooltip Improvements

  • Tooltips now render outside the map container (no longer clipped by overflow)
  • Works correctly in small overlay/minimap windows
  • Tooltip closes when hovering over UI overlays (controls, filters)
  • Tooltip won't open for markers hidden behind UI elements

New Map Renderer on Overwolf

Other Improvements

  • External nav links restyled as pill buttons with borders for better visibility
  • Locale switcher shows globe icon and highlights active language
  • Brand text shows full game name on large screens, "TH.GL" on medium
  • Mobile banner ad aligned to bottom-left
  • "Get AD-Free" badge made more compact
  • Removed unused dev-log utility
  • Cleaned up private-node debug logging

... and several more Bug Fixes

Monday, March 23, 2026

New Map Renderer

The interactive map has been completely rebuilt with a new WebGL2-based renderer, replacing the previous engine (leaflet). This affects all game websites and the THGL Companion App.

What's improved

  • Map rendering is significantly faster and smoother, especially when zooming and panning
  • Icons and markers are rendered more efficiently, even with thousands on screen
  • Smoother player movement

3D Perspective Mode

  • Right-click and drag to tilt and rotate the map
  • On mobile, use two fingers to rotate and tilt while zooming
  • Height indicators show elevation differences between markers when tilted
  • New compass and map controls (3D toggle, zoom, reset view) next to the existing action buttons

New Settings

  • Dynamic icon sizing: control how marker icons scale when zooming in and out (toggle + intensity slider in Icon Sizes settings)
  • Trace line style: choose between dots (default) or connected line

Tooltip Improvements

  • Tooltips now reposition automatically to stay within the map area
  • Improve scrolling inside long tooltip descriptions

Text Labels

  • Labels scale consistently with zoom level

Other Changes

  • Responsive ad layout: smaller ad format on short browser windows to avoid overlapping map controls

Overwolf in-game overlays are not updated yet โ€” I'd love to get your feedback on the new renderer first before rolling it out there. Let me know if you notice anything off!

Looking for more updates? Check out our Discord Server for the most recent changes!

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