Blue Protocol: Star Resonance Interactive Maps & Locations
Blue Protocol: Star Resonance Interactive Maps
Explore Asteria Plains Map, Asterleeds Map, Moonshadow Wilds Map in Blue Protocol: Star Resonance with BPSR, Bosses, Guides, Maps, Rare Spawns, Engram Hubs, plus more locations brought to you by The Hidden Gaming Lair!
The maps are updated for the new game version, including two new areas: Sunken Corridor and Gloomy Depths.
New monsters are now mapped, including the Malice Goblin Warrior, Malice Cabbage Killer, Malice Blackstone Assaulter and Malice Frost Lizard.
Updated NPC names and refreshed monster, chest and resource locations across all regions.
Tuesday, June 9, 2026
Enhanced Presets
Presets can now do a lot more:
Save sizes & alerts, not just filters — when you save a preset, pick what it captures: active Filters, your icon sizes, and your audio alerts. Applying it restores exactly those.
Drag to reorder — grab the handle and arrange presets in any order (e.g. one per map).
Export & import — share a single preset as a file with a friend; importing adds it to your list without overwriting your other presets or profile.
Plus one-click Update (re-save a preset to your current setup) and an active highlight on the preset that matches your current view.
Per-Filter Live Mode
Live mode is no longer all-or-nothing. Set it per filter — choose whether each one shows as Predicted, Combined, or Live. For example, track bugs live while keeping ore as predicted locations.
See Your Active Audio Alerts
Ever wondered where that ping is coming from? Settings now lists every enabled audio alert in one place, so you can see and turn off exactly what's making sound. You can also enable an optional notification that names the alert that just fired.
More Reliable Peer Link
Peer Link now runs on our own signaling server instead of a shared public one — fixing the intermittent "can't connect to peer mesh" drops some of you ran into.
Bug Fixes
Audio alerts no longer ping for nodes you've already marked as discovered.
"Mark discovered" (F10) now works in Live mode and correctly greys out / hides respawning nodes across all view modes.
Shared route/filter files that had stopped showing on the map now import and display correctly again.
@Palia: amber-encased fishing hotspots are now a separate (infected) filter — they don't give starred fish, so you can hide them when hunting for stars.
Sunday, May 31, 2026
Community & Synced Filters
In the My Filters section you can now browse Community Filters — filters shared by other users. This is an early test feature and I'd love your feedback! Browsing requires an account.
Your existing private and shared filters can now sync with your account too. Without an account they stay in your browser only; with an account they're stored server-side and synced across your devices.
Peer Link
You can now set a player name and color in Peer Link, shown to others in your group. Makes it much easier to tell teammate icons apart on the map.
App settings now has a one-click Reset all for per-filter audio alerts — turns every alert back off (separate from Mute All, which only silences them).
New Server Provider
I moved all projects from Vercel to Bunny — more control and lower hosting costs. This should also fix connection issues for users in Russia and other regions that often block Vercel or Cloudflare.
Bug Fixes
Height indicators (up/down arrows) are visible again — and now show for live spawns too
Fixed duplicate "Other Player" icons
Fixed custom node names not displaying
Mobile: Whiteboard and Peer Link now open from the map-tools menu
The Live Mode on/off toggle has been replaced with a three-way segmented control: Predicted, Combined, Live. Pick what you want to see on the map at any moment.
Predicted — only the static and predicted spawn data are visible. No live tracking.
Live — only spawns confirmed by the apps live reading. Permanent landmarks (vendors, towns) stay visible. Dynamic predictions are hidden — you only see what's actually there right now.
Combined — both modes layered: predicted spawns render faded, live-confirmed spawns render in full color. You see everything that could be there, with clear visual distinction for what's currently there.
The F5 hotkey now cycles through the three modes (was "Toggle Live Mode", now "Cycle Live Mode").
Performance Improvements
The overall rendering performance in the apps should be improved during player movement and panning the map.
Filter Search
A new search input inside the filter panel narrows visible filter groups + values by display name. Matching groups auto-expand and non-matching values are hidden, so you can find a filter without scrolling through dozens of categories. Works in all 18 supported languages.
The old "Expand all / Collapse all" toggle has been removed.
App Lineup Changes
Avowed Overwolf app and Hogwarts Legacy Overwolf app are deprecated. Both games are still fully supported in the THGL Companion App.
UI Fixes
Dialogs that were rendering partially off-screen (especially in small overlay windows) are now properly clamped to the viewport
Marker tooltips with high contextual content no longer get cut off when near the screen edge
Monday, March 30, 2026
Major Layout Redesign
The header and navigation have been completely reworked across all platforms (Web, THGL Companion App, Overwolf) to maximize map area and create a consistent, streamlined experience.
Fewer Ads, More Map
Desktop: some ads are hidden when the filter sidebar is collapsed, giving you a cleaner map experience
Mobile: reduced from two ad containers (floating video + banner) to a single 320x50 bottom banner
"Get AD-Free" badge made more compact
New Header Layout (Web)
Replaced the left sidebar with a compact game switcher dropdown in the header
Social links (Discord, GitHub, Reddit) now sit inline in the header on desktop, and in the nav dropdown on mobile
Legal Notice, Privacy Policy, and Consent links moved into the nav dropdown on all screen sizes
Removed the Info button — all its content is now in the nav dropdown
Settings and Account buttons use outline style for better visibility
Account icon changed from Heart to CircleUser for clarity
New Header Layout (THGL Companion App)
Streamlined to just Settings, Account, and a burger menu in the header
Hide Controls, Overlay/Desktop/Both toggle, and Live Mode always visible in the header on all screen sizes
Burger menu contains social links (Discord, GitHub, Reddit), Debug Snapshot, and legal links
CircleUser icon for account, consistent with web
New Header Layout (Overwolf)
Rebuilt header with own 32px design (no longer shares the 54px web header)
Game switcher with compact icon fits the smaller header
2nd Screen Mode, Live Mode, and Hide Controls always visible
Settings and Account as outline buttons, burger menu for socials, debug, and legal links
Debug Actors button now a compact icon instead of full-width text button
"Show controls" hint text reduced for a cleaner overlay experience
Grouped Map Controls
Map controls (Compass, 3D, Zoom, Home) and action buttons (Whiteboard, PeerLink, Node, Drawing) are now compact grouped strips
On mobile, a single button opens a popover with all controls
Action clicks close the popover; map control clicks don't
Consistent 32x32px button sizes across all groups
Collapsible Filter Panel
Filters collapse on mobile by default for more map space
A floating "Filters" button appears when collapsed
Slide-in/out animation via CSS left positioning
Expand/collapse toggle for small/large filter mode on desktop
Marker Tooltip Improvements
Tooltips now render outside the map container (no longer clipped by overflow)
Works correctly in small overlay/minimap windows
Tooltip closes when hovering over UI overlays (controls, filters)
Tooltip won't open for markers hidden behind UI elements